Posts Tagged ‘Action Figures


Creature Fight!

Hey! A new post, and it’s not about RC cars. What’s going on, here?


So, I backed that Vitruvian H.A.C.K.S. Kickstarter, and I finally got my Medusa. I’d always hoped to set up a fight scene, with her and my custom “Greyryder” werewolf. Her tail construction is inspired, and I had to see if I could have her wrapped around him. Not only can she hold herself on him, but he can support their combined weight, and do it stably. So, I took a bunch of pictures of them, that pose. B) I edited glowing eyes into all the pictures.



This was set up for a “technical difficulties” picture, so there’s a knocked over TV camera, in the foreground.

Continue reading ‘Creature Fight!’


Small Transformers Review

Because, I’m reviewing small Transformers. 😉


I’ve gotten a few of the current Legends class TFs, lately. These are rapidly becoming my favorite size class. This will be covering Powerglide, Windcharger, and Bombshell from the Combiner Wars sub-line.


3_legends1 3_legends2

Alternate modes are all fairly solid. Powerglide’s is the weakest, but he’s also a triple changer. He has a gun mode, that I’ll touch on later.

Continue reading ‘Small Transformers Review’


Swerve’s Angels



Been meaning to take this picture, for nearly a month. These TFs are all fairly current, depending on how well your local store stocks. (mine seems to do so, only begrudgingly) Left to right, across the back we have Chromia, Windblade, and Arcee. The guy with the goofy grin is Swerve.


WARNING: Somehow, this post turned into mini reviews of the figures in the picture.

I like swerve, a lot more than I should. His transformation isn’t very involved; not only does he not have ankles, he doesn’t even have a swivel joint in his legs; the range of motion in his shoulders is restricted by his sculpt, and his pickup truck mode has a bed full of robot legs. I’m also more of a fan of blue, than red. And yet, I really like this guy. He’s kind of fun, and he’s got gobs of personality. It’s not just his silly smirk. His overall build and proportions just seem to ooze personality. He’s got body language, just standing there. His truck mode looks good, too.


Chromia and Arcee are pretty good too. Well articulated, with good proportions, and nicely involved transformations. Arcee is supposed to be based on the one from the current comic books from IDW, but her head is very much modeled on the 80s cartoon character. In fact, she pretty much looks like she walked right out of the animated movie. The only real fault I have with her, is a QC issue on mine. The wrap around part on the driver’s side of her windshield is missing. It looks like the mold didn’t fill all the way. I’ll probably make a new one, out of Lexan. My current radio control project has left me with plenty of it. (RC for Arcee?) OH! Her elbows have a near human range of motion. The bend so far, she can get her wrists very close to her shoulders. This with a single hinge, and no compromise to the sculpt to allow for it. It’s not even necessary for her transformation.


Not much to say about Chromia, other than I like her. Her vehicle mode is a bit odd. Looks like it’s based on the motorcycle guy from the Technobots, back in the day, with a little old school Tron light-cycle thrown in for good measure. Robot mode looks good, though there is a bit of back kibble; mostly just a wheel and canopy. Not as bad as Arcee, who wears most of her vehicle mode on her back. Despite having narrower shoulders than Arcee, Chromia is a little more imposing looking, with her bulkier, armored looking forearms and lower legs. And, I really dig her color scheme.


Windblade…. Y’know, I want to like her. She looks great in robot mode, and her vehicle mode’s not too bad. It’s the obvious robot shins and feet on the back of a jet that throw me off. I love that she’s a V/STOL. Thrust was always the one Decepti-jet that I really wanted, when I was a kid. Windblade has a similar lifting fan setup going on. It’s too bad that she’s a floppy mess. Sometimes, her vehicle mode will peg together just right, but often things just don’t quite line up. The entire front of her torso is hinged at the waist, and that hinge is pretty loose. It doesn’t peg into anything, and her arms are connected to it. It makes keeping her robot mode together interesting. The same piece is the bottom of her jet mode, but her arms keep it in place. If, you can get them tucked in where they go. She also doesn’t stand up very well. She has tiny feet, and instead of heel spurs like the other gals have, Windblade has stiletto heels. The heels fold into the feet for vehicle mode, and their hinges aren’t very tight. This leads to some balance issues. I just find handling her to be really annoying. The functional scabbard, with it’s multiple locations to peg into her robot mode is pretty boss, though.


Just Another Bug Hunt



Optimus Prime on a “bug hunt.”


TF4 Evasion Mode Optimus Prime; TF Prime: Beast Hunters Hardshell; and Generations Skrapnel.


Maybe, Fall of Cybertron Kickback would give him more of a challenge?


Vitruvian H.A.C.K.S.

1/18 scale action figures made with customizers in mind? Yes please! Boss Fight Studio has a new line of highly articulated action figures coming out.



Cool, yeah? They’re designed to come apart without too much trouble, but not fall apart from just handling them. Given that I make custom figures, I’m all over these. There’s a Kickstarter going for it, right now. It’s funded, but there are still stretch goals to meet.  And, they don’t just have undecorated blanks, either. They’ve got Spartans in full hoplite armor, along with other ancient Greek warriors. (Yes, you can get 300 Spartans) At 700 backers, they’ll add Amazons to the mix. You know what else they have?







Check out those articulated tails. I need this in my life. One of the stretch goals is articulated skeletons. Get your Harryhausen on!


They’re not just sticking to Greco-Roman mythology. They’ve shown previews for half-orcs, and phoenix knights. And, a robot. There’s a retro sci-fi line planned, alongside the mythology and fantasy. Yeah, I’m looking forward to these. A lot of other 1/18 scale customizers are. Any of this sound interesting to you? Then hit that Kickstarter! I don’t back many Kickstarters, (this is my second) but I’ve backed this one. I hope you will too.





This was destined to happen. I’ve recently been buying Mega Bloks Call of Duty figure packs, they’re just about 1/32 scale. I’ve had that 1/32 scale ’73 Trans Am for several years, and the 1/18 scale ’72 for a couple. Something like this was bound to pop into my head.


More Tales From the Garage


I’ve been slowly modifying that die-cast Mustang. It’s a cheap one, from Sam’s Club. Given the price a lot of die-cast cars go for, I’d be hesitant to cut into one. These go for so little, it’s pretty much game on. Most of the changes to this one will be relatively minor, with a super charger and air ducting  under the hood being the most drastic changes.

It’ll be getting new low mounted rally lights pulled from a 1/24 scale model to replace the ones in the grill that I’m turning into air intakes. New rocker panels are halfway finished, and I’ll be making a matching piece to replace the ugly black trim part that wraps around the bottom back of the car. The model is missing an accent line that should start on the doors and extend back in an arch to the quarter panels. I’ll be making the hard line from that out of styrene sheet, and feathering it into the bodywork with sanding and Fixit Sculpt. The final paint job will be two-tone red, with a thin gold stripe between. New wheels are planned, and I’ve already replaced the plastic steering column with a new one made of brass. It’s taken most of the slop out of the steering, and the wheels hold their positions better.

Yes, I am probably the only person in the world that cares about slop in the steering of a toy car.

I’ve slightly lowered the front ride height. The rear ride height was a little too low, from the factory. Together, it makes it look like an evenly lowered car. I’m not much into the whole “stancing” thing, but I’m seeing this as a “street fighter” type car, modified for better handling.  A diffuser on the front, and  tonneau cover where the rear seat used to be, along with a roll bar will round out the look. I’m also hoping to replace the seats with better sized and shaped ones. The current ones are too small. Current plan is to scratch build one and cast it.

This car something of a practice piece. I’ll be working on a similar one from the same manufacturer to make a very different looking car. That one will be turned into a fast back styled hard top, and made to look like a 2013/2014 car, instead of the 2010+ style it comes modeled after. That one will get a similar lowering in the front, but have the rear end raised. I figure that will help give it a completely different attitude from the convertible. More of a brawler, to the this car’s dancer.

I just hope my reach doesn’t exceed my grasp….


Iron Man ARMaments

I wanted to give one of my Iron Man figures the modular arm mechanism from the IM3 Assemblers line. Seemed straightforward enough; Swap out the joint pieces in the shoulders with the ones from a pair of Assemblers arms, then drill out the torso to take the Assemblers sockets.

Simple, sure….

I bought a Crosscut armor, for its red joint pieces, started cutting shoulders apart, and it became readily apparent that the parts from the Crosscut armor were much larger than the ones in the figure I was trying to modify. I even tried with a spare Mk.VI, with the same result. So, I bought a Striker armor, to try again. The shoulders were still too big, and a quick check showed they’re the same size as the shoulder parts from the white and black space armor. (which has the most delicate looking arms of any of the Assemblers I’ve seen) The Striker parts were at least small enough I could grind them down to make them work. I got the shoulder parts swapped, and started on modding the torso.

Drilled the top of the mid torso joint right off, ruining my favorite IM figure that I own. I refuse to accept defeat, with my favorite Iron man.  042 Drill bits; brass rod; styrene tube; GAME ON!

So anywho, this is what I ended up with:
im_arms1 im_arms2 im_arms3 im_arms4 im_arms5 im_arms6



Building a Better MOUSER

In my last post, I made reference to possibly adding ball jointed ankles to those little TMNT MOUSER figures. Figuring that one of the black MOUSERs would be a good test bed, on the grounds that that’s the easiest to paint over any patch work if I totally botch the attempt. Turned out, it went pretty well. Drilling into the legs did leave some stress marks, but I was able to mostly eliminate those, by just scratching them out with my thumbnail. Learned that little trick, when I was a kid. Never one to leave good enough alone, I went ahead and cut the legs off at the hips, and added ball joints there, too. One hip wound up being a little bit closer to the body than the other. It’s not that noticeable, and both hips sit pretty close to the torso. This limits their lateral movement, but still lets them move outward a bit. Happy with that, I repeated the whole process on a silver MOUSER.


I was careful to keep the hips more even this time, and moved them a little bit farther out to allow wider footed stances. Unfortunately, I got one of the ankles just a little too far back in the end of the leg. It’s pretty minor, so I’m gonna leave it. I’m not good at tutorials, and the way I work every third step is “Locate small black plastic part on black work surface.” Basically, the hips are cut by just slipping the X-acto blade blade between the leg and the torso, and pushing it into the hip peg. I like to go part way through from one side, and finish from the other. The feet are cut off similarly, cutting at whatever angle feels right, as close as I could get to the molded in detail. The ball joints are Lego levers; the little bits that plug into slotted hemispherical bases, and work as all kinds of detail pieces from antennas to levers. These are just the lever section, and the part that plugs into the base is cut off. I bought 200 of these for a penny or two a piece off Brick Link, a couple of years ago. I bought them to ball joint the hands on GI Joe figures, a trick I learned from Miko Matsing.

The sockets were drilled out with small drill bits in pin vises. I find it easier to start with small bits, then work up to the size I need. After that, I hollowed them with a spherical engraving bit in a moto tool. I’ve got a cheap single speed from Harbor Freight I use. Its size makes it feel less clumsy than my Dremel. There are two types of these bits; diamond abrasive, and high-speed bur/cutter. The abrasive bits work great on ABS plastic. The MOUSER legs are not made from ABS plastic. They’re made from an engineering plastic I believe to be from the nylon family. It’s slippery, and a little flexible, but not rubbery. It will laugh at your abrasive bit, and leave it crying in the corner. You want the bur/cutter style bit. Be sure to use one that’s smaller than the ball you’re hollowing out the socket for. You’ll end up making the opening too big, with a large bur.

Tooling the nylon like that will raise a lot of little plastic fuzz sticking off the piece. It will mock your attempts pull or cut it off. Remove what you can, and move on. (or, nuke the site from orbit, if you want to be sure.)

All the pieces should now just pop back toogether, giving you a MOUSER that can stand with his feet flat on the ground, without having to have them side by side. The pose in these pictures gives an idea of the range of motion.



And, one with the feet together:





Intruders in the Warehouse

Seems security is getting a little lax, around the GTHI warehouse. But, the Greyryder is on the case!



I might have had a little help, from Fenra.



Pronouns get interesting, when you create a character based on your online handle. 😉


The little guys are M.O.U.S.E.R.S. (That is the last time I’m typing that as an acronym) from the current Teenage Mutant Ninja Turtles line. I don’t collect the line, mostly because I’m a 1/18 scale snob. Most of the figures in that line seem a little more stylized than I usually like, too. I saw these guys over on Matt Booker’s blog, and thought they looked like a lot of fun.  Now, I’m a bit of an articulation junky, and these guys don’t have a lot. Their hips are simple, just swinging back and forth, their heads are on ball joints and the jaws open. Technically, the jaws are on ball joints, and the tops of the heads open, but semantics, whatever. I’ve forgiven figures for lacking articulation in the past, if they have personality, and these Mousers have personality. Unlike a lot of GI Joe figures, the ball joints at the tops of the necks aren’t restricted to simple swivel joints. They’re stable with the bodies leaned all the way forward. This lets them have a variety of postures. You can create personalities for them, just by posing them with different body language. Did I mention, you get seven of them, in each package? Yeah, troop building pack done right. I didn’t look at other packages to see if the color assortments are consistent, but mine came with three of the silvery guys, two of the darker gray ones (who are still kind of metallic) and two of the black ones.


Now, I mentioned the articulation, and how I like a lot of it. I don’t want anyone to think I’m being overly critical. These little guys have very thin legs. Realistically, you’re not going to get much more articulation in them. You could maybe ball joint the hips, and I think the ankles have enough bulk I might be able to use Lego levers to put ball joints in those. But articulating the knees, I don’t think would be possible, without bulking up the legs. And, I think that would spoil their look. I only want to add jointing to the ankles so I they can be posed standing without their feet being right side by side.



August 2020